Gravity Whitepaper
  • Gravity
    • Mission
    • Market
      • PC Market Overview
      • Market opportunity
      • Web3 gaming adoption
    • Why now?
    • Value Proposition
    • Key Features
  • Technology
    • Log-in tool
    • Scholarship Dashboard
    • Renting/leasing system
    • Marketplace
    • On-chain Inventory
    • Archivement System
    • Pay with fiat
  • Game Platform
  • Tournament Platform
  • G-Panel
    • Launchpad
    • Airdrops
    • Staking
  • Ecosystem Features
    • Second-Hand Market
    • Revenue Redistribution
    • Price Fluctuation Management
    • Investment Fund
    • Players Earnings
    • Users Compensations
    • Community Treasury
  • Gravity Token
    • Tokenomics
    • Allocations and Unlock schedule
      • Founders & Advisors
      • Staking Funds
      • Private Sale
      • Public Sale
      • Ecosystem Funds
      • Content Acquisition
      • Company Reserve
      • Growth & Rewards
      • Liquidity
    • Usecases GVT
  • Onboarding Strategy
    • Content Acquisition
    • Onboarding Developers
      • Developer Sponsorship
    • Onboarding Users
      • User Rewards
    • Operators
    • Influencer Scheme
  • Landscape Market Comparison
  • Decentralized Organization
  • Orbeast Fantasy
  • Compatible Systems
  • Team
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  1. Ecosystem Features

Second-Hand Market

Gravity offers a novel solution for the digital games market's second-hand segment. This feature enables developers to breathe new life into their second-hand games and virtual items, boosting their earnings through additional shares from all subsequent resales.

The second-hand resale function operates exclusively on the blockchain, providing flexibility and customization options. For instance, developers can restrict resales for a certain period after launch to safeguard initial sales revenue.

The advantages of Gravity's second-hand market are plentiful:

  • Players can earn GVT Tokens by selling games, which they can then use to acquire more content.

  • Players can access content that may have been too costly at its original price.

  • Developers benefit from an extra revenue stream.

Gravity is of the opinion that managing second-hand game sales in this manner represents a significant opportunity for both users and developers.

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Last updated 1 year ago