Content Acquisition

The quantity and quality of games available on Gravity Hub will define the platform's growth pace. To ensure a robust library, we've assembled a dedicated content acquisition team.

  • Game Development and Acquisition: We commit to systematically freeze 5% of all sales revenue for 24 months. These funds will support game developers of all sizes in a number of strategic ways

  • Global Outreach: We aim to raise platform awareness through a comprehensive outreach program, participating in major gaming conventions worldwide, including AGS, EVA; GDC, E3, ChinaJoy, GamesCom, G-Star, Tokyo Game Show, and others.

  • Easy onboarding: We have streamlined the onboarding process for game developers by providing them with feature parity, full documentation and proactive support. In addition, we offer the universal Gravity SDK compatible with all major engines , such as Unity, Unreal Engine, as well as with all EVM compatible networks.

  • Relationships: Through strategic alliances, we will seek to acquire distribution rights for games from acclaimed developers around the world.

Platform Portability Made Simple

Developers appreciate platform SDKs because they enable them to focus more on developing the core features of their app or game, while leaving the low-level plumbing, such as user authentication, digital rights management, micro transactions, messaging, leaderboards, achievements, etc., to the platform. Gravity Hub's SDK will close the gap between legacy publishing platforms and Gravity, offering all the SDK features available on competing platforms. This will simplify the process of porting an app or game from other platforms to Gravity, making it easy and efficient. Multiple versions of the SDK will be provided for all popular development environments and engines, such as Unity, Unreal Engine, etc.

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