> For the complete documentation index, see [llms.txt](https://whitepaper.gravityhub.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.gravityhub.xyz/gravity/market/pc-market-overview.md).

# PC Market Overview

The PC game market remains largely untapped, with 80% of it still available for developers to explore. Many developers are moving away from traditional "app stores," such as Steam, due to dissatisfaction with the platform's heavy 30% revenue share and a desire for more control over their user base.\
\
**World pc game market (usd 37 Billions):**

* 18% Steam
* 2.3% Epic Games Store
* 0.1% GoG, Gamejolt, ...
* 80% Remaining self-publishing platforms

<figure><img src="/files/vdAW7hLzddon0kX2Jzn5" alt=""><figcaption></figcaption></figure>

Gamers have increasingly turned to digital game downloads, driving the global PC gaming market to grow by an average of 12% annually over the last decade. In 2021, the market was valued at USD $37 billion. Physical sales now account for only 2% of all PC game sales.

<figure><img src="/files/OciSTcZbIqCt6xmYHTjH" alt=""><figcaption></figcaption></figure>

Digital distribution has encouraged and enabled a wide range of indie developers to enter the market by reducing distribution costs related to physical packaging and shipping logistics.

### Gamer population on constant rise.

Nearly 1 in 3 people on Earth are now playing video games, with 2.8 billion individuals playing at least once a month. The average profile of a PC gamer is 35 years old, has been playing for 13 years, and possesses strong purchasing power.

<figure><img src="/files/uGYgkq6MrwAyNcRl4Xpj" alt=""><figcaption></figcaption></figure>

### Global ad revenue is growing.

Gamers represent a highly valuable demographic that has traditionally been hard to reach through traditional media channels. They often rely on word-of-mouth, YouTubers, live streamers, and other new channels to make their purchase decisions.

<figure><img src="/files/OlW5FFULRmBw0O1TBuYk" alt=""><figcaption></figcaption></figure>

In 2021, the global advertising market grew by +22% year-over-year, reaching a new all-time high of over $710 billion. Offline media ad sales, including linear TV, print, radio, and out-of-home advertising, grew modestly by +9%. In contrast, digital advertising sales increased by 31% and now represent 62% of total advertising sales worldwide.


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