Gravity Whitepaper
  • Gravity
    • Mission
    • Market
      • PC Market Overview
      • Market opportunity
      • Web3 gaming adoption
    • Why now?
    • Value Proposition
    • Key Features
  • Technology
    • Log-in tool
    • Scholarship Dashboard
    • Renting/leasing system
    • Marketplace
    • On-chain Inventory
    • Archivement System
    • Pay with fiat
  • Game Platform
  • Tournament Platform
  • G-Panel
    • Launchpad
    • Airdrops
    • Staking
  • Ecosystem Features
    • Second-Hand Market
    • Revenue Redistribution
    • Price Fluctuation Management
    • Investment Fund
    • Players Earnings
    • Users Compensations
    • Community Treasury
  • Gravity Token
    • Tokenomics
    • Allocations and Unlock schedule
      • Founders & Advisors
      • Staking Funds
      • Private Sale
      • Public Sale
      • Ecosystem Funds
      • Content Acquisition
      • Company Reserve
      • Growth & Rewards
      • Liquidity
    • Usecases GVT
  • Onboarding Strategy
    • Content Acquisition
    • Onboarding Developers
      • Developer Sponsorship
    • Onboarding Users
      • User Rewards
    • Operators
    • Influencer Scheme
  • Landscape Market Comparison
  • Decentralized Organization
  • Orbeast Fantasy
  • Compatible Systems
  • Team
Powered by GitBook
On this page
  1. Technology

Archivement System

PreviousOn-chain InventoryNextPay with fiat

Last updated 1 year ago

From the Gravity team, we understand the need for players to be recognized for their achievements and effort invested in hours of gameplay. We also know that for developers, achievements can be used to encourage and reward player interactions and goals within your game. They are often used to track the number of kills, distances traveled, chests opened, or other common actions in games. They can also be used to help players discover different ways to play the game.

That's why we have designed an easy-to-integrate achievement system for developers within the Gravity SDK.

The mechanism is simple and can be completed in a few described steps in the SDK documentation, but we can summarize it as follows:

Step 1: Define the game achievements.

Step 2: Encapsulate the achievement functionality.

Step 3: Integration into the game.

Step 4: Testing and troubleshooting.

Step 5: Have fun!

In summary, our goal is to provide players with a rewarding experience by recognizing their achievements while making it easy for developers to implement an achievement system in their games.